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vsg 1.1.13
VulkanSceneGraph library
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#include <material.h>

Public Member Functions | |
| void | read (vsg::Input &input) |
| void | write (vsg::Output &output) const |
PhongMaterial struct for passing material settings, suitable for phong lighting model, as uniform value to fragment shader Used in conjunction with vsg::createPhongShaderSet().